Wednesday 25 January 2017

Cinema 4D 1 , Year 2

Cinema 4D Basics

This process and production session introduced to the 3D modelling and video software Cinema 4D. This is a very complex software that will take time to get used to due to the capabilities of the program.

First we had to create a logo in illustrator to begin sculpting our shape. We had to backsave the file as an earlier version of illustrator as the Cinema 4D software only supports basic lines and any version of Illustrator over 8 has smart lines which aren't compatible with the software.

After the logo was imported we turned it int a solid shape , we could then adjust the settings to allow the shape to be modified. on my design i edited the caps so that the edges were rounded , other options included bevel,embossing and concave. after adjusting the settings of our shape we began using colour , texture and lighting within our image , i added basic colour to my shape however the software can generate real life textures such as brick and grass for more complex designs. the most complex texture i added was the reflective characteristics to the floor , this gave a grainy reflection off the floor. When i added more light the reflection became clearer , this also created harsh shadows on my design giving it depth.

The finial part of the workshop involved animating through Cinema 4D , this was very similar to adobe after effects and involved setting key frames for the duration of the animation. the final result is below.