Wednesday 29 March 2017

Self Publishing 5 , Typography Parts

Abstract Type

This workshop focused on selecting parts of 3 different typefaces and positioning them in an abstract collage/pattern. The parts are selected on whether we liked them or felt they would work well together. The 3 typefaces we used were: Baskerville Bold , Cooper Standard and Courier bold. All these typefaces had significant differences making the patterns all turn out relatively unique on each print.

one thing i struggled with when creating these prints was actually stencilling them to the page. I would have used card next time as the paint kept making the stencil weak causing un clean lines. However in some cases the grunge effect looks effective.




 Baskerville bold
 Cooper Standard
Courier Bold

My favourite design was defiantly the Courier Bold type , this is because it looks very similar to the work of Keith Haring , know for his simplistic pattern and figure design often using the similar style of patterns to fill blank space.

Wednesday 22 March 2017

Cinema 4D 3 , Year 2

3D Modeling 

This workshop focused on the 3D modelling capabilities of cinema 4d. I have previously explored basic modelling with shapes and text and also how to generate patters and designs using the softwares vast range of effects however this workshop focused on more advance modelling such as bottles and cans. This is something that will come in handy when creating our own mock ups for packaging or other products.

the first 3d model we created was a can , to create this we imported a path similar to the previous workshop into Cinema 4D , this time we used the lathe tool on the path to create the cylindrical shape. The path gave us an accurate shape of the can instead of creating one from scratch. The lathe tool produced some inaccuracy on the top of the lathe therefore i had to use the point selection tool to stop the overlapping centre. the cans involved us using different textures that gave off a more realistic feel to the model. the main textures we used were legacy reflections , we used layer Fresnel with this to add a noise like texture to the reflection making it less intense.

We then added the image created for the cans label to a texture. The label had to be inverted as it appeared backward when first imported. 

Finally we added lights and shadowing to the surrounding area to give the objects a sense of place. When rendering we used ambient exclusion to add more detail to the cans which benefitted the rendering.

 The bottle was created using the same technique has the can , using the path then using a lathe to create the shape of the bottle. The differences were that we had to use glass textures , these were already pr set materials that come with the software however they are very useful when creating mockups such as this. One thing that proved slightly more difficult was having to use a mask to create the circular label , this involved scaling the texture to fit the bottle perfectly. 

I had to create a bottle cap separate by using paths to create the shape , the ridges in the cap were created using a star. Finally the cap was added to the bottle to create our final rendered product below.
 The box involved setting different faces of an object to hold different images as seen below , used specifically for flat surface mock ups such as cereal boxes.
i feel that my Cinema 4D skills are rapidly developing , hopefully i will be able to use the software with confidence eventually. The 3D modelling will come in handy for packaging design and mockups in the future.

Wednesday 15 March 2017

After effects 6 - Showreel 2016-2017

Showreel

This workshop focused on us creating a showreel that would show a client quick snippets of all of our pieces of work , this could be adapted to your personal animation skills or in my case just used for my process and production work over the second year in my degree. For inspiration we looked at various showreels from different studios. Before beginning my own show reel i discovered David Luepschen's display of work. This show reel stood out to me because of its smooth transitions and timing with the music , something of which i hope to attempt in mine. 



I felt that i partially struggled when creating my showreel as i didn't feel that some of my designs were strong enough to put in the compilation. This is because the productions were created in such a short space of time giving less space to add detail to some of my outputs. Especially compared to some of my personal work which i feel shows my true animation abilities such as my character rigging experiments.


My showreel consisted of a hand drawn typeface to display important information , i chose bright colours to give off a positive feel to the audience. I used basic transitions as i struggled to find more complicated ways of transitioning into other scenes and slides.