Wednesday 25 January 2017

Cinema 4D 1 , Year 2

Cinema 4D Basics

This process and production session introduced to the 3D modelling and video software Cinema 4D. This is a very complex software that will take time to get used to due to the capabilities of the program.

First we had to create a logo in illustrator to begin sculpting our shape. We had to backsave the file as an earlier version of illustrator as the Cinema 4D software only supports basic lines and any version of Illustrator over 8 has smart lines which aren't compatible with the software.

After the logo was imported we turned it int a solid shape , we could then adjust the settings to allow the shape to be modified. on my design i edited the caps so that the edges were rounded , other options included bevel,embossing and concave. after adjusting the settings of our shape we began using colour , texture and lighting within our image , i added basic colour to my shape however the software can generate real life textures such as brick and grass for more complex designs. the most complex texture i added was the reflective characteristics to the floor , this gave a grainy reflection off the floor. When i added more light the reflection became clearer , this also created harsh shadows on my design giving it depth.

The finial part of the workshop involved animating through Cinema 4D , this was very similar to adobe after effects and involved setting key frames for the duration of the animation. the final result is below.

 


Wednesday 18 January 2017

After Effects 4 , Year 2

Camera skills

Last year we looked at basic camera skills in adobe after effects , we did this by using the camera to move through various font styles to finally end up with a final frame of a phrase or quote that we chose.

The inspiration for this workshop was sourced from a music video of the band MGMT , the music involved the camera panning backwards through a range of scenery and textures to tell a story , i like the video as it had a lot of flow to it and the transitions are very smooth and well thought about.





This workshop focused on more complicated camera movements using a two node camera more so than one node camera. This allowed us to focus the camera on certain areas and not just head on camera angles. For the following task we had to pick something from the surrounding area that we wanted to animate , i felt that creating a building or structure would be too time consuming so i chose to recreate a pigeon. I chose wool textures to give my animation a friendly and approachable style , this is not something i would normally pick for my designs however i feel that it worked well as it kept the animation looking good and to a consistent style. i used layer masking to fit the textures to the shapes and once they were all ready i exported them to Aftereffects to be added to my composition.

When i imported all my layers into the composition i made them all 3d in order to give me use of the Z axis. i then added a top view camera to allow me to arrange the elements of the composition in the correct order. Once everything was arranged i set key points at the start and end of my composition so i could start adding each individual camera movement when navigating through my scenes. I needed to leave big enough gaps between each element to allow smooth camera flow, this involved a lot of resizing images to make the final image as accurate as possible.

As the camera was two node i had two separate paths to tamper with to get the best angles for the final composition. i struggled with this at first but after a while i started to look at it as a pen tool motion , the best camera angels were the ones with the smooth flowing curves , i managed to direct the camera successfully as i added the key frames in-between the start and the end point giving the camera more sense of direction. 





Tuesday 10 January 2017

Final Brief

Final Brief 

HyperReality 
The Meme
Millennial 


Hyper Reality

We began the lecture by looking at a series of videos that linked to our brief's. The first of which was hyper reality , show in the video below we can see that a hyper reality is an extension on life itself , making something better and enhancing reality. Examples of hyper realities include Themeparks , festivals and virtual reality / video games as these provide pleasure for the participant and are an extension on their everyday life however it is only temporary. the immersive experience is what makes people partake in hyper realistic events , often making them forget about the worries of the world for a temporary escape , but when do people draw the line?



The Meme

The meme is commonly interpreted as the internet meme , a certain piece of digital media that goes viral and is passed from one person to another at an alarming rate. these memes may have humorous or shocking values. Memes are also considered as hijacking an original idea. The definition of a meme is: an element of a culture or system of behaviour passed from one individual to another by imitation or other non-genetic means.

A popular example of a meme and one of which we may not realise is a meme is Shepard fairey's Andre the Giant. Fairey explains in the following video how a simple hijacking of something he found funny quickly turned into a global sensation and became the staple for him creating his own streetwear and art brand OBEY.



Millennial

Millennial generations spans from around 1980-2000 and consists of teenagers and early 20 year olds. Millennial can differer depending on the country due to culture and different upbringings.Many countries have given names to the millennial generations, these include;

Generation Maybe: In Germany, they have been called Generation Maybe, a group who are well educated, highly connected, multilingual, globally minded,
with myriad of opportunities, but who are so overwhelmed by the possibilities available to them that they commit to nothing.


“We are sleepwalking through a networked world of opportunity and feel insecure in the face of the plethora of options ... We no longer know what to do,” 

Generation Serious: It is perhaps these troubles and their concern about the future that lead millennials to be, by and large, a serious generation, less prone to either the wild optimism or hedonism of their forebears, leading Norwegian millennials
to be christened Generation Serious, in 2011. 

Generation Snowflake: A derogatory term for someone deemed too emotionally vulnerable to cope with views that challenge their own, particularly in universities and other forums once known for robust debate. It’s a term used to characterise young adults of the 2010s as being more prone to taking offence and less resilient than previous generations, or too emotionally vulnerable to cope with views that challenge their own.